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Volume, Mesh and Mask Baked Shadows (Mobile - friendly)
I like cool glossy lighting. It makes virtual environment look real. But what really breaks immersion is when light illuminates object...
Color Bleeding | in Shader
Originally, the Color Bleed effect was noticed in photography. As you take a photo of something colourful, with high brightness, the...
Damage Shader
Damage shaders uses texcoord2 coordinates which usually contains UVs for Baked Light. Which means no segment of the texture will not be...
Low-poly Smooth Beveling
A Beveling which requires only a single face added in place of an edge, while still providing a smooth result. This is not related to my...
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