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![Why do I get black outline around the stroke?](https://static.wixstatic.com/media/a59214_54e41eecdf3946d3954c9b914d490190~mv2.png/v1/fill/w_251,h_189,fp_0.50_0.50,q_95,enc_auto/a59214_54e41eecdf3946d3954c9b914d490190~mv2.webp)
Why do I get black outline around the stroke?
I ran into this when using my Playtime Painter Asset on transparent textures, and noticed the same effect in cases when graphics...
![PEGI (Player & Editor GUI) | Unity | Custom Inspectors](https://static.wixstatic.com/media/a59214_8df01d3c926f4890b5c1d4c35beb1292~mv2.png/v1/fill/w_251,h_189,fp_0.50_0.50,q_95,enc_auto/a59214_8df01d3c926f4890b5c1d4c35beb1292~mv2.webp)
PEGI (Player & Editor GUI) | Unity | Custom Inspectors
A wrapper class that makes coding your own editors super easy.
![Tileable Atlasing](https://static.wixstatic.com/media/a59214_4cff0ac4d32f49efa2fe911cc62aee93~mv2.png/v1/fill/w_251,h_189,fp_0.50_0.50,q_95,enc_auto/a59214_4cff0ac4d32f49efa2fe911cc62aee93~mv2.webp)
Tileable Atlasing
I figured this one out a while back, but wasn't sure if the complexity worth the effort. It may be more optimal to just create a mesh...
![Micro detail](https://static.wixstatic.com/media/a59214_45036e4c006747609d1293e4fa998ad5~mv2_d_1330_1400_s_2.png/v1/fill/w_251,h_189,fp_0.50_0.50,q_95,enc_auto/a59214_45036e4c006747609d1293e4fa998ad5~mv2_d_1330_1400_s_2.webp)
Micro detail
Microdetail is not visible in the first image of this article. But What micro detail does, is keeping the magic ON when you inspect...
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